How to Pick Up Girls in a Dungeon Fan Art
How fan art tin get you paid

Creating fan fine art is a popular way for artists to prove their appreciation for a field of study they love. You only have to glance at sites like DeviantArt or ArtStation to see plenty of inspiring tributes to pop civilisation icons. Reimagining famous characters is more than merely a good mode to keep your artistic skills sharp, though. It can also give your portfolio the leg upward information technology needs to grab attending in your chosen industry.
One of the main benefits of your fan art being noticed by a studio or another big customer, besides the reassuring confirmation that what yous're creating is worth your time, is the prospect of existence paid a handsome sum for your piece of work.
This also flies in the face of the idea that fan art is somehow of less value than other genres – those hours hauled upwardly in your studio working on Game of Thrones portraits won't be seen every bit such a waste when the show's producers committee y'all to create art for the premiere of the next series.
Here we talk to some artists who take forged careers from their fan art, and choice up some tips for how to draw fine art that will pull in commissions.
Principal illustration: Fellipe Martins
Netflix commissions
Bannon Rudis constitute Netflix knocking on his door to create promotional art for the second serial of Stranger Things afterwards some fan fine art he posted on Twitter was shared by David Harbour, who plays police primary Jim Hopper in the show.
"It kinda snowballed from that point and popped up on a bunch of different sites," says Rudis. "Netflix's advertising partners got concur of me via Twitter about a year later." Rudis was one of 8 artists picked to represent an episode from the original series equally part of an Instagram marketing campaign. He was lucky plenty to be landed with episode six: The Monster.
"I decided to brand 8-fleck animation shorts for them that looked similar a potential real Stranger Things game, since all the characters and backgrounds were made like actual game assets," explains Rudis. "There were three shorts in total and a couple of title cards."
Comic book covers
While Rudis had to look a while for Netflix to make it touch, Fellipe Martins had a much quicker turnaround when he posted his tribute to Adventure Time'due south Marceline on Tumblr. "1 twenty-four hour period later later on I posted it, [the bear witness's creator] Pendleton Ward shared it on his Cartoon Tumblr."
Martins is no stranger to his fan art doing the rounds. His first piece of digital painting dorsum in college was a piece of Super Mario fan art that concluded up beingness featured on the likes of Kotaku. "The fan art piled upwards with Links and Megamans, until I got my kickoff job as a concept creative person in 2007."
Jumping on the success of his Marceline illustration, Martins quickly got in contact with the editors from Boom! Studios, who are responsible for all the Cartoon Network licensed comics, including Hazard Time.
"They saw the fan art, saw my portfolio at the time and I was offered to illustrate a few Hazard Time comic volume covers, then Regular Prove covers, and so Steven Universe covers," says Martins. "Somewhen I illustrated my own Amazing Earth of Gumball comic volume story. I believe I accept a Bee & Puppycat script laying around here somewhere, too."
Disney posters
One of the about exciting parts almost putting fan art out there is watching it grow and attract an audience. This happened to Claire Hummel when she started posting her historical Disney princess series online back in early 2011.
"I posted Belle in a 1770s version of her gold ball gown to all the usual venues (DeviantArt and Tumblr were probably my biggest communities at the time), and it immediately took off in a way I hadn't seen before," she explains. "As a result I expanded it into a series, and by the cease of 2011 I had churned out nigh ten princess in their respective historical periods."
So in May of 2012, Hummel got an email from Irrational Games studio out of the bluish, asking if she'd be interested in doing character designs for BioShock Infinite. "They cited the historical princesses when nosotros initially talked over the telephone, saying that they specifically wanted to bring a more than historical centre to the characters," says Hummel.
"I was a huge fan of the original BioShock, my dominate at Xbox at the time gave me the become alee to take on the freelance, and so I said yes!"
There might have been a clear path between Hummel's princess series and landing work on BioShock Infinite, but for Dan Mumford it hasn't been quite so clear cut. Instead, information technology was exhibiting his art in various grouping gallery shows that led to new projects and calls from clients who saw the work.
His trajectory has never quite been a straight line, and he's become used to waiting months between projects – just his technique did win big eventually. "My work with Gallery1988 led to me creating four posters for Disney and the release of Star Wars VII: The Force Awakens," he recalls.
"This has been the example with quite a few projects. Getting involved with big group shows at the more prominent popular culture galleries is a great way to get your work noticed. A lot of people are paying attention to those lineups and the work that gets created."
Back up fan fine art with substance
While fan art can be a useful hook to catch people's attention, Hummel is keen to point out that what really makes artists stand out from the crowd is having their ain distinctive creative flair. "I call up information technology'due south pretty rare that employers are looking for people to draw what they already have," she reasons.
"Fan art is a hook that can go the attention of employers, aye, but you still have to have a lot of substance to back it up," she adds. "Office of that tin can exist the content in the pieces themselves – in my example with the princesses and Irrational, that was highly-seasoned costume design and all-encompassing research into historical mode – but I yet had a portfolio and resume across that series to back up my case."
Martins agrees that while his Marceline fan art gave his freelance career the sparkle that it needed to lift off, without a strong portfolio to back it up, the art would just be a viral image.
"You need a strong portfolio – and that's it," he says. "Fan fine art drives the attention of a broader audience, which ways that creators might encounter it likewise. When luck knocks on your door – and it will – make sure you are ready. You can only be sure with a strong portfolio to make that first contact. You likewise need to practice to proceed upward with the demands. If you are serious about it, be ready."
If you desire to get noticed, honestly, do what is popular
Bannon Rudis
So, if you've got a killer portfolio that just needs to go seen, a juicy slice of fan art, shared smartly, tin can concenter a lot of eyeballs. But how practise artists set their fan art autonomously from the noise on social media?
"If yous desire to go noticed, honestly, do what is pop," says Rudis. "Look upwardly popular hashtags to come across if annihilation in that top 10 that'south trending is something you love. If and then, hop on that railroad train and get to drawing."
Drawing for the likes and retweets is all well and good, merely Hummel warns against artists trying to make their pause past sharing fan art via social media specifically. "A watched pot never boils and all that – so a watched fan art tweet never gets retweets, I guess.
"I do, withal, think that challenging yourself with how you approach fan art is a nifty style to make the process more than satisfying, and to make the resulting art more unique and compelling. Information technology's a win/win!"
Draw what excites you
Mumford falls somewhere between Rudis and Hummel. "There are many great ways to become your artwork out there, merely creating fan artwork for something pop is certainly going to become the attention of people, and if that leads to people seeing more personal work then that's fantastic," he says.
"At the cease of the day, creating good artwork and putting it out in that location will get y'all noticed."
It seems that the reputation of fan fine art has improved over contempo years, with studios keeping their optics peeled for interpretations with a fresh twist. Martins puts this down to brands such as Blizzard wanting to develop strong communities effectually their products.
"They encourage fan artists and cosplayers to participate, even hiring them from time to time," he explains. "In any case, a good art piece is always a adept art piece, be information technology original or fan art.
"From a personal point of view, do what your middle desires," he adds. "At that place should be no barriers to what you desire to create."
This article was originally published in 2017.
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Source: https://www.creativebloq.com/features/how-fan-art-can-get-you-paid
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